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- ( TRI-BCF header.TXT 25022000183544 ..\..\..\..\Database\Fi 02042001170600 container1.PST 01052000144926 image64x64.GRO 02042001171746 empty.txt 28022000175016 empty.txt 28022000175016 empty.txt 28022000175016 empty.txt 28022000175016 empty.txt 28022000175016 empty.txt 28022000175016 empty.txt 28022000175016 empty.txt 28022000175016 empty.txt 28022000175016 105_t_cont1_c01.GRO 02042001171746 105_t_cont1_c02.GRO 02042001171746 105_t_cont1_c03.GRO 02042001171746 105_t_cont1_c04.GRO 02042001171746 105_t_cont1_c05.GRO 02042001171746 105_t_cont1_c06.GRO 02042001171746 105_t_cont1_c07.GRO 02042001171746 105_t_cont1_c08.GRO 02042001171746 105_t_cont1_c09.GRO 02042001171746 105_t_cont1_c10.GRO 02042001171746 shadow.GRO 02042001171746 #BCFTYPE = "RIM-3DOBJECT"
- #VERSION = "1"
- ; RIM Sprite Data File
-
-
- ; ID number the sprite is refered to in the program code
- #ID = "105"
-
- ; TPV of the unit. (total point value)
- #TPV = "0"
-
- ; Name of the spritee
- #Name = "Container 1 (T)"
-
- ; Race of the Sprite
- #Race = "THAREE"
-
- ; type of the unit
- ; 0 - None (default)
- ; 1 - Moving Unit
- ; 2 - Turret
- #Type = "1"
-
- ; Movement type of the Unit
- #Movetype = "DRIVE"
-
- #AI = "-1"
-
- ; Hit Points of the Unit
- #HP = "12"
-
- ; Move Range of the Unit
- #MoveRange = "0"
-
- ; Valid Movement Patterns (urban,normal,hard,hill,veggi,hard veggi,rock,swamp,hard swamp,ice,hard ice,poison,hard poison,water,hard water)
- #MovePattern = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0"
-
- ; Sight Range of the Unit
- #SightRange = "2"
-
- ; Speed of the Unit (1-extreme fast, 1000-walking speed)
- #Speed = "0"
-
- ; Weapon of the Unit. Type,StrengthGround,StrengthAir,Min,Max
- #Weapon = "-1, 0, 0, 0, 0"
-
- ; Shield of the Unit. Type,Strength
- #Shield = "-1, 0"
-
- ; Armor of the Unit. Type,Strength
- #Armor = "0, 400"
-
- ; functions of the unit
- ; -1 - None (default)
- ; 0 - Overload
- ; 1 - Repair
- ; 2 - Shield
- ; 3 - Energyflash
- ; 4 - Teleport
- #Func = "-1, -1, -1"
-
- ; flag for unit. 0-fow, 1-info, 2-slowdown, 3-tracking, 4-shop, 5-free
- #Flag = "0, 0, 0, 1, 1, 0"
-
- ; Fight initiative value
- #Initiative = "0"
-
- ; System Types 0-17
- #SystemType = "0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0"
-
- ; Sounds 0-9
- #Sound = "-1, -1, 0, 1, -1, -1, -1, -1, -1, -1"
-
- ; Scripts 0-5
- #Script = "-1, -1, -1, 1, -1, 43"
-
- ; Spezial Data:
- #EffectSets = "4"
- #Effect000L = "3, 100, 10, 10, 0, 344, 1, 0, 0, 90" ; object, time, delay,
- #Effect000P = "-0.33, 0.31, 1.139999" ; pst file
-
- #Effect001L = "3, 100, 10, 10, 0, 344, 1, 0, 0, 90" ; object, time, delay,
- #Effect001P = "-0.31, -0.33, 1.139999" ; pst file
-
- #Effect002L = "3, 100, 10, 10, 0, 344, 1, 0, 0, 90" ; object, time, delay,
- #Effect002P = "0.33, -0.31, 1.139999" ; pst file
-
- #Effect003L = "3, 100, 10, 10, 0, 344, 1, 0, 0, 90" ; object, time, delay,
- #Effect003P = "0.31, 0.33, 1.139999" ; pst file
-
- PST &